Signals · Game

SIGSPACE

A video game where you exist as a pixel character inside your own network. Signals float around you in cyberspace; tune the frequency dial to switch dimensions.

Public repoHTMLLive · 17 commitsMock demo
Illustration with simulated nodes and placeholder names — not a capture of any real network.

What it is

SIGSPACE is the playful companion to my SIGNET research: instead of dashboards, each kind of signal becomes a realm you can fly through.

Local realms read from companion apps (NetWatch and BluthScan) when they are running on your own machine; otherwise every realm falls back to simulated data, so the game is safe to leave open.

What I built

  • A canvas game engine with a pixel character, an isometric terminal, orbital nodes with particle trails and a glitchy frequency-dial transition.
  • Five realms: CARRIER (IP geolocation), TOPOLOGY (live connections), STREAM (DNS lookups as meteors via DNS-over-HTTPS), BLUETOOTH (BLE devices as nodes) and THREAT (reputation checks with a heuristic fallback).
  • A Cloudflare Worker proxy, so third-party API keys stay in Worker secrets and never ship to the browser.
  • An idle-safe preview mode and a lighter, more professional HUD in the latest pass.
About the demo. The visual above runs on invented sample data generated in your browser — nothing on this page comes from a real account, device, network or portfolio.